ScreenWhile Studio

Screen while you screen.

Games that live in your notification shade — so the video, podcast or stream underneath never stops.

Pull the shade down
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Mara · ScreenWhile, on stage
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🔊TAP TO HEARSOUND ON
At ScreenWhile Studio, we kept noticing the same thing.
9:41
Wednesday, June 4
YouTube live
ScreenWhile — keynote 2026
ScreenWhile·Merge MultiplesOngoing
▶ Play Merge Multiples
Tap — the shade stays open
Game over
No moves left
⛶
The insight

Everyone knows the second screen: your phone while the TV plays. But in bed, on the toilet, there is no TV — your phone is the only screen. That restless slice of attention has nowhere to go.

01
Keep your hands busy, keep your mind on the main thing
Not "relax / anti-stress." A low-effort parallel task while you listen to a podcast or watch a stream.
02
A surface that doesn't kill the main stream
The notification shade or a floating window — the app underneath stays alive and keeps running.
03
Interruptible by design
A game that survives being abandoned mid-move for 30 seconds. No state that breaks if you look away.
Principles

The constraints of the surface are the brand.

No audio dependency — you're already listening to something. No time pressure that punishes looking away. One thumb, second-long sessions. State persists after every move.

Two surfaces

One shade. One floating window. The main content keeps running.

Each surface fits a different kind of game. It's the most important design cut in the whole studio.

Live
Notification shade

A game inside the notification

The game lives in an ongoing notification. Every tap is a broadcast — the shade stays open, the state recomputes and redraws. Turn-based and tap-based: pull the shade down and the whole board is there, exactly where you left it.

Slide & mergeReveal & flagWord guessGrid toggleFlood fillDiceFour in a rowSolitaireIdle
Phase 2
Overlay window

A floating window over any app

A real view hierarchy floating above any app — full touch, canvas, animation, particles. The app underneath stays alive. For what the shade can't do.

Match-3FidgetTower defenseZen sandbox
The catalog

Games you play while you do something else.

You just tried the one above, live. Ten titles now share one engine and one surface — every board below is drawn inside a real notification, not a screenshot of one.

ScreenWhile Merge Multiples

Slide & merge · shade
Playable above ↑

Four arrow buttons, one 4x4 board: a tap slides every tile one way and fuses the pairs that match. A move is one redraw, so the shade never falls behind, and the board waits exactly where you left it.

ScreenWhile Mines

Reveal & flag · shade
In development

Five mines under twenty-five covered cells, and numbers that tell you where they are. A mode button decides whether your tap digs or plants a flag, so the board only ever moves when you do.

In the works forGoogle Play

ScreenWhile Hangman

Word guess · shade
In development

A hidden word of five to eight letters, the full A–Z keyboard on the card, six wrong guesses to spend. One tap is one letter and one redraw, and the round sits untouched for as long as you look away.

In the works forGoogle Play

ScreenWhile Wordrow

Five-letter word · shade
In development

Six tries at a hidden five-letter word, typed on a keyboard that fits on the notification card. Every guess comes back green, amber or grey, and a half-typed row waits exactly where you left it.

In the works forGoogle Play

ScreenWhile Dark Five

Grid toggle · shade
In development

Twenty-five lamps, one verb: each tap flips the lamp you hit plus its side neighbours, never the diagonals. Clear the grid to dark. Nothing animates and nothing ticks, so the board waits exactly as you left it.

In the works forGoogle Play

ScreenWhile Chromaflood

Flood fill · shade
In development

Six by six, five colours. Pick a colour and the patch in the top-left corner takes it, swallowing whatever it now touches. Twenty-two moves per board — one tap each, and nothing moves until you tap again.

In the works forGoogle Play

ScreenWhile Tickwork

Idle incremental · shade
In development

Tap FORGE for one spark, then spend sparks on Embers, Bellows, Forges and Foundries that produce every second. The card never animates: it settles from the clock on your next tap, and nothing decays.

In the works forGoogle Play

ScreenWhile Pip Five

Dice scorecard · shade
In development

Five dice, up to three rolls a turn, thirteen boxes to fill once each. Hold what you like, re-roll the rest, bank the turn — then put the phone down mid-scorecard and come back to it intact.

In the works forGoogle Play

ScreenWhile Four Drop

Four in a row · shade
In development

Six rows, seven columns, seven drop buttons. One tap sends your disc down a column and the opponent replies in the same redraw — a whole exchange for one glance, and the board keeps your place if you look away.

In the works forGoogle Play

ScreenWhile Pyramid

Sum-to-13 pairs · shade
In development

Twenty-eight cards stacked in a triangle. Tap two uncovered ones that add to 13 and both leave; a King goes alone. Two taps to a pair, and a half-made one waits while you look away.

In the works forGoogle Play

A second screen —
inside the first.

Turn ScreenWhile on once. It settles into your shade as a standing toggle, and you summon a game with a single tap — without ever interrupting what you're listening to.

Turn on soundhear her explain it